Backlog Sept. 1st
Planet Null » Devlog
Backlog of new features:
As of Sept. 1st
Features:
- Improve Layout for tutorial scene
- Tutorial Sprites list for controller
- Draw Tutorial Sprites
- Achievement scoreboard between scenes (still looking at this)
- Move death FX (blood) to offset Y and X on death of enemy
- Modify Narration manager to allow sprite based narration
- Mouse aiming and joystick at the same time
- New Enemy sprites (in progress)
- Enemy gun needs to disappear when enemy is in death state
- Glory kill ability
Bugs and perceived functional gaps:
- Stop high jumping when Player hits end of one way platform
- Push pull sound needs to work better
- Weird Bug with UIPanel in Narration Manager
Done and or being tested:
- Fish enemy 1 lighting and renderer need to be updated like other fish
- Gun must always stay right way up when revolving
- Enabled jumping from the left trigger
- Enabled shooting from right trigger
- Weapon choice using X button
Notes:
Fish armor coloring
Get Planet Null
Planet Null
2.5D Side scrolling shooter based on "Eat Fish and Die" short stories by SRonMars
Status | In development |
Author | DrMars |
Genre | Platformer |
Tags | 25d, Dark Humor, Funny, military, satire, Sci-fi, Side Scroller |
Languages | English |
More posts
- Trailer For Planet NullMar 01, 2021
- ArmorPaint For 3D Textures - Nice!Nov 08, 2020
- Rant- Nvidia ShadowPlay Sucks The Big WazooOct 18, 2020
- Gameplay Through Visual Communication - Environmental NarrativeOct 11, 2020
- Pacing and Level LayoutSep 27, 2020
- Procedural Rhetoric - What The Hell Does That Mean?Aug 30, 2020
- Playtesting and the need for researchAug 25, 2020
- New PlaytestMay 04, 2020
- New Scene ArtMar 22, 2020
- Devlog - All Tutorial Sprites MadeMar 01, 2020
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