Backlog Sept. 1st


Backlog of new features:

As of Sept. 1st

Features:

      •  Improve Layout for tutorial scene
      • Tutorial Sprites list for controller
      •  Draw Tutorial Sprites
      • Achievement scoreboard between scenes (still looking at this)
      •  Move death FX (blood) to offset Y and X on death of enemy
      • Modify Narration manager to allow sprite based narration
      • Mouse aiming and joystick at the same time
      • New Enemy sprites (in progress)
      •  Enemy gun needs to disappear when enemy is in death state
      • Glory kill ability

      Bugs and perceived functional gaps:

      1.  Stop high jumping when Player hits end of one way platform
      2. Push pull sound needs to work better
      3.  Weird Bug with UIPanel in Narration Manager

      Done and or being tested:

        •   Fish enemy 1 lighting and renderer need to be updated like other fish
        • Gun must always stay right way up when revolving
        • Enabled jumping from the left trigger
        • Enabled shooting from right trigger
        • Weapon choice using X button

        Notes:

        Fish armor coloring 

        Get Planet Null

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