Gameplay Through Visual Communication - Environmental Narrative
Today we worked on adding assets that tell the game's story using visual communication. The narrative we need to tell must also tie in with the dialog being read by the main character. This will happen all throughout the game but we started with level two at the location where the following line is read:
"One snoot full is all anyone needs before an overwhelming urge to sanitize them with bullets kicks in."
To visualize this rather crude joke and drive home its horrific meaning in real life terms, the art director created an image of a statute, some leader for the enemy, where the statue is covered with unexploded missiles.
This may appear subtle but this technique is our attempt to use symbolism. I researched this topic using Christopher Totten's book on Architectural concepts, I found the following passage on "Advertising Methods". It reads:
In a sense we are "advertising" a concept: War, death, destruction. Oh my! Further, Totten talks about how this symbolic advertising (symbolic concept of narrative storytelling) is referred to as "Environmental Narrative. The following passage talks about this.
Further on this point, Totten talks about the advertising methods explained by "Bogost" (from his book, Persuasive Games) where Visual Rhetoric is discussed in terms of Associative Advertising:
Get Planet Null
Planet Null
2.5D Side scrolling shooter based on "Eat Fish and Die" short stories by SRonMars
Status | In development |
Author | DrMars |
Genre | Platformer |
Tags | 25d, Dark Humor, Funny, military, satire, Sci-fi, Side Scroller |
Languages | English |
More posts
- Trailer For Planet NullMar 01, 2021
- ArmorPaint For 3D Textures - Nice!Nov 08, 2020
- Rant- Nvidia ShadowPlay Sucks The Big WazooOct 18, 2020
- Pacing and Level LayoutSep 27, 2020
- Procedural Rhetoric - What The Hell Does That Mean?Aug 30, 2020
- Playtesting and the need for researchAug 25, 2020
- New PlaytestMay 04, 2020
- New Scene ArtMar 22, 2020
- Devlog - All Tutorial Sprites MadeMar 01, 2020
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