Devlog - All Tutorial Sprites Made
Planet Null » Devlog
Today's Sprint
- Bar Scene v2 - Background. Merlot. And animations for head movement. (Today's WIP )
Needed Features List
- Secen 2 -Squatters under construction (1_1 in game name)
- Background sprites needed for: squatter huts, mountains and hills
- Achievement scoreboard between scenes - Art
- Acheivement scoreboard support scripts (JAC WIP)
- Move death FX (blood) to offset Y and X on death of enemy
- Modify Narration manager to allow sprite based narration
- Redesign UI canvas to allow different Scene setup in game
- Mouse aiming and joystick at the same time
- Enemy gun needs to disappear when enemy is in death state
- Glory kill ability
Bugs and perceived functional gaps:
- Weird Bug with UIPanel in Narration Manager (happens when chaging scenes)
- Stop high jumping when Player hits end of one way platform
- Push pull sound needs to work better
Done and or being tested:
- Draw Tutorial Sprites for secene 1_0 (individual abilities for Merlot)
- Draw Tutorial Sprites for secene 1_0 (Keyboard and mouse)
- Scene 1 tutorial sprites
Notes:
We've updated a bunch of the tutorial sprites today. I'll post a demo walk through sometime later. William worked on the new Merlot for our updated bar scene. Big improvement over the old one.
Get Planet Null
Planet Null
2.5D Side scrolling shooter based on "Eat Fish and Die" short stories by SRonMars
Status | In development |
Author | DrMars |
Genre | Platformer |
Tags | 25d, Dark Humor, Funny, military, satire, Sci-fi, Side Scroller |
Languages | English |
More posts
- Trailer For Planet NullMar 01, 2021
- ArmorPaint For 3D Textures - Nice!Nov 08, 2020
- Rant- Nvidia ShadowPlay Sucks The Big WazooOct 18, 2020
- Gameplay Through Visual Communication - Environmental NarrativeOct 11, 2020
- Pacing and Level LayoutSep 27, 2020
- Procedural Rhetoric - What The Hell Does That Mean?Aug 30, 2020
- Playtesting and the need for researchAug 25, 2020
- New PlaytestMay 04, 2020
- New Scene ArtMar 22, 2020
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