Backlog
Planet Null » Devlog
Backlog of new features:
As of August 18th
Features:
- Improve Layout for tutorial scene
- Tutorial Sprites for controler
- Achievement scoreboard between scenes (still looking at this)
- Move death FX (blood) to offset Y and X on death of enemy
- Modify Narration manager to allow sprite based narration
- New Enemy sprites (in progress)
- Enemy gun needs to disappear when enemy is in death state
- Glory kill ability
Bugs and perceived functional gaps:
- Push pull sound needs to work better
- Stop high jumping when Player hits end of one way platform
- Gun must always stay right way up when revolving
Done and or being tested:
- Mouse aiming and joystick at the same time
- Adjust death FX so blood spurts near dead fish
Notes:
Fish v2 artwork in progress. Sketch and color block. Not final colors.
Get Planet Null
Planet Null
2.5D Side scrolling shooter based on "Eat Fish and Die" short stories by SRonMars
Status | In development |
Author | DrMars |
Genre | Platformer |
Tags | 25d, Dark Humor, Funny, military, satire, Sci-fi, Side Scroller |
Languages | English |
More posts
- Trailer For Planet NullMar 01, 2021
- ArmorPaint For 3D Textures - Nice!Nov 08, 2020
- Rant- Nvidia ShadowPlay Sucks The Big WazooOct 18, 2020
- Gameplay Through Visual Communication - Environmental NarrativeOct 11, 2020
- Pacing and Level LayoutSep 27, 2020
- Procedural Rhetoric - What The Hell Does That Mean?Aug 30, 2020
- Playtesting and the need for researchAug 25, 2020
- New PlaytestMay 04, 2020
- New Scene ArtMar 22, 2020
- Devlog - All Tutorial Sprites MadeMar 01, 2020
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