Spurting Blood for dead enemy


Nothing major but I did spend some time with William(art director) adding a blood effect to the death of our enemy NPCs. You can see it "spurting" in the attached image. However, it seems to be located at the center of the NPC hit box. I will need to work with JAC (Head of Engineering) to see about getting the particle effect moved closer to the ground.


William spent the afternoon working on Push Pull animations that will be used on the boxes and crates in the game. The feature already works but the sound FX is in need of repair.  Something JAC is looking into after he can fix the controller code issues we have with the Corgi Gaming Engine.  Above are key frames used by the test animation below.



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