Devlog - Controler Sprites and Background


Newest Sprites To Date


Needed Features List

  • Scene 2 Setup. Basic Layout
  • Draw Tutorial Sprites for secene 1_0 (Keyboard and mouse)
  • Draw Tutorial Sprites for secene 1_0 (individual abilities for Merlot)
  • Secen 2 -Squatters under construction (1_1 in game name)
  • Background sprites needed for: squatter huts, mountains and hills
  • Bar Scene v2 - Background. Merlot. And animations for head movement.
  • Achievement scoreboard between scenes - Art
  • Acheivement scoreboard support scripts (JAC WIP)
  •  Move death FX (blood) to offset Y and X on death of enemy
  • Modify Narration manager to allow sprite based narration
  • Redesign UI canvas to allow different Scene setup in game
  • Mouse aiming and joystick at the same time
  •  Enemy gun needs to disappear when enemy is in death state
  • Glory kill ability

Bugs and perceived functional gaps:

  1. Weird Bug with UIPanel in Narration Manager (happens when chaging scenes)
  2. Stop high jumping when Player hits end of one way platform
  3. Push pull sound needs to work better

Done and or being tested:

  • Draw Tutorial Sprites for secene 1_0 (controler buttons and triggers)
  • New Fish Sprites - Dead sprites for Fish Enemy 2
  • Improve Layout for tutorial scene 1
  • Tutorial Sprites list for controller  
  • Gun must always stay right way up when revolving

Notes:

  • Got the background layout started for scene 2. 
  • Jac is off today... taking care of his cat :/
  • Wiliam created tut. controler sprites we can now start inserting in scene 1.

Get Planet Null

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