Devlog - Controler Sprites and Background
Planet Null » Devlog
Newest Sprites To Date
Needed Features List
- Scene 2 Setup. Basic Layout
- Draw Tutorial Sprites for secene 1_0 (Keyboard and mouse)
- Draw Tutorial Sprites for secene 1_0 (individual abilities for Merlot)
- Secen 2 -Squatters under construction (1_1 in game name)
- Background sprites needed for: squatter huts, mountains and hills
- Bar Scene v2 - Background. Merlot. And animations for head movement.
- Achievement scoreboard between scenes - Art
- Acheivement scoreboard support scripts (JAC WIP)
- Move death FX (blood) to offset Y and X on death of enemy
- Modify Narration manager to allow sprite based narration
- Redesign UI canvas to allow different Scene setup in game
- Mouse aiming and joystick at the same time
- Enemy gun needs to disappear when enemy is in death state
- Glory kill ability
Bugs and perceived functional gaps:
- Weird Bug with UIPanel in Narration Manager (happens when chaging scenes)
- Stop high jumping when Player hits end of one way platform
- Push pull sound needs to work better
Done and or being tested:
- Draw Tutorial Sprites for secene 1_0 (controler buttons and triggers)
- New Fish Sprites - Dead sprites for Fish Enemy 2
- Improve Layout for tutorial scene 1
- Tutorial Sprites list for controller
- Gun must always stay right way up when revolving
Notes:
- Got the background layout started for scene 2.
- Jac is off today... taking care of his cat :/
- Wiliam created tut. controler sprites we can now start inserting in scene 1.
Get Planet Null
Planet Null
2.5D Side scrolling shooter based on "Eat Fish and Die" short stories by SRonMars
Status | In development |
Author | DrMars |
Genre | Platformer |
Tags | 25d, Dark Humor, Funny, military, satire, Sci-fi, Side Scroller |
Languages | English |
More posts
- Trailer For Planet NullMar 01, 2021
- ArmorPaint For 3D Textures - Nice!Nov 08, 2020
- Rant- Nvidia ShadowPlay Sucks The Big WazooOct 18, 2020
- Gameplay Through Visual Communication - Environmental NarrativeOct 11, 2020
- Pacing and Level LayoutSep 27, 2020
- Procedural Rhetoric - What The Hell Does That Mean?Aug 30, 2020
- Playtesting and the need for researchAug 25, 2020
- New PlaytestMay 04, 2020
- New Scene ArtMar 22, 2020
- Devlog - All Tutorial Sprites MadeMar 01, 2020
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