Devlog


As of Nov. 15th

Features:

  • New Fish Sprites - Dead sprites for Fish Enemy 2
  • Adding new Fish Enemy for Scene 1_1 (renamed from old 3.2) 
  • Layout Basic Layout for Scene 2
  •  Draw Tutorial Sprites
  • Achievement scoreboard between scenes - Art
  • Acheivement scoreboard support scripts (JAC WIP)
  •  Move death FX (blood) to offset Y and X on death of enemy
  • Modify Narration manager to allow sprite based narration
  • Redesign UI canvas to allow different Scene setup in game
  • Mouse aiming and joystick at the same time
  •  Enemy gun needs to disappear when enemy is in death state
  • Glory kill ability

Bugs and perceived functional gaps:

  1. FishWithAGunv1 - AI logic has duplicate Transition for Shooting: Remove second.
  2. Stop high jumping when Player hits end of one way platform
  3. Push pull sound needs to work better

Done and or being tested:

  • New Idle animation for Fish 2
  • Updated Unity to 2.11f1 release
  • Adjust Ground Colider to cover area under map  (done Nov 15)
  • Improve Layout for tutorial scene 1
  • Save scene 1_1 from 1_0 and prep for layout design
  •  Weird Bug with UIPanel in Narration Manager (happens when chaging scenes)
  • New Enemy sprites (in progress)
  • Tutorial Sprites list for controller  
  • Fish enemy 1 lighting and renderer need to be updated like other fish
  • Gun must always stay right way up when revolving
  • Enabled jumping from the left trigger
  • Enabled shooting from right trigger
  • Weapon choice using X button

Notes:

Jac to redesign how we do the narration manager across scenes.

Get Planet Null

Leave a comment

Log in with itch.io to leave a comment.